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Playing The Leviathan when you have no Swains left in your deck is a big loss of value.
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This pressure can also force the opponent to block him with one of their key units. However, early on his Fearsome keyword can also enable him to push a lot of damage. Swain really shines later in the game when you have a lot of spells to remove or stun units, and when you also have a Leviathan on board. Instead of holding onto your Monster Harpoons, consider using them end-of-turn when you’ve already triggered Plunder, even though it can be counter-intuitive. Therefore, you can’t usually cast Harpoon for cheap during yours or your opponent’s open-attack (the only exception is if you have a Leviathan on the board). While Swain TF has good amount of ways to activate Plunder, it can’t do it at Burst speed. You will almost never be able to play Monster Harpoon for 3 mana during an open-attack.Carefully manage your enablers, such as Make it Rain or Arachnoid Sentry, to make sure your Ravenous Flocks can always do some work. With Ravenous Flock, Swain’s Ravenous Flock, and Leviathan to tutor it, you’re likely to see a lot of Flocks during a game.
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Sometimes, it is better to be patient, delay your Leviathan for a turn (especially if they could remove it) and use your turn 8 to clear the opponent’s threats instead. Playing The Leviathan when you are in a precarious board state can open you up and give your opponent an opportunity to go wide and push a lot of damage. Be careful about your Leviathan timing.I personally consider Swain TF to be a midrange/control archetype (like Ezreal Draven, for example) rather than a true control deck. A hit from an early Swain can greatly accelerate the game.ĭepending on the matchup and situation, Swain TF is able to go for more aggressive routes. Make it Rain, Death’s Hand, and TF’s Red Card will all deal incidental face damage. With Crusty Codger, you can get very early onto the board. However, be aware that this deck can also push a lot of face damage. Judging just by the amount of removal tools and value, Swain TF looks like a very control-oriented archetype. These two will surely win you the game when on the board together and uncontested, but you often don’t need to have both of them stick to close things out. The Leviathan and Swain act as the finishers of the deck. The Keg combines particularly well with AOE and multi-target effects, such as Twisted Fate’s Red Card, or Make it Rain.Īrachnoid Sentry serves as a great enabler for Ravenous Flock, but can also be used to punish the opponent for not open-attacking, or to create a stronger attack for ourselves.įortune Croaker, Zap Sprayfin, The Leviathan, and Whispered Words all draw you extra cards, so you can cycle effectively through your deck and find the right answer for each threat. To make all our removals even more threatening, Dreadway Deckhand gets us a Powder Keg on top of a 2/2 body. While the deck uses Twisted Fate more as a value unit than as a win condition, it can happen that we would level him up thanks to our surprisingly high amount of draw. When you don’t need those extra removals, Blue Card is very helpful to cycle through your deck. Twisted Fate is another tool in our removal suite, with both his Red Card and Gold Card. Scorched Earth rounds up this package to remove a large unit or a landmark. Death’s Hand creates less of a tempo advantage but has good synergy with Swain. Ravenous Flock, Make it Rain, and Monster Harpoon all deal very high amounts of damage for their cost, making it very hard for the opponent to out-tempo us with board pressure. Swain TF is a midrange archetype, combining Noxus and Bilgewater to get access to very cost-efficient removals.